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Muse Forums // Guns Of Icarus //

Suggestions!

Narrator
posted 5/15/10 07:23AM
Right, I didn't see a suggestion topic yet, so here.

First of all I am loving this game, and it has lots of potential to become something even greater!

I know games are not made in the blink of an eye, but I can always suggest new ideas, no?

A chat option would be brilliant, maybe even a voice chat option (talkin with mics and all that).

Furthermore, A co-op Campaing would be brilliant, because it is kind of a bummer you cannot change the load-out in multiplay atm.

I would love to see other people's ideas!
NickRowan
posted 5/17/10 11:10AM
Would be nice to be able to invert the mouse and maybe re-map the keys.

Other that that - love the game!
NickRowan
posted 5/17/10 11:11AM
I take the bit about re-mapping the keys back - I see you can do that before the game starts. Still no mouse invert though
xHaroldx
posted 5/17/10 02:21PM
not sure if other versions are different but i have invert mouse on the steam pc version, its under options on the bottom right of the main menu.
Sandusky
posted 5/18/10 05:04AM
Volume control for effects and music, please!
xHaroldx
posted 5/18/10 10:25AM
volume control is also available from the options on the bottom right of the main menu.
JellyFist
posted 5/19/10 09:51AM
Yep all the functions you guys are describing are available in the options menu located on the bottom right of the main menu.
Narrator
posted 5/20/10 12:14PM
This is all very nice, but obviously it is already in the game, I actually meant improvements to the game.

As I said before, a Co-op campaign would improve the game a lot.

Maybe even a game where 4-8 other players fly with the pirate ships to increase the difficulty for the "survivors".

Then are loads of ideas out there, and my aim is to get them onto these forums to help improve the game.

Again, I would love the see other people's (craetive) ideas.
PiffleUke
posted 5/24/10 06:13PM
General Suggestions:
- Visualization of armor upgrades (metal plates on side of airship?)
- Hand-held weaponry for when your not at the guns.
- Railing on the airship.
- Mid-range artillary.
- Wider HUD range.

Campaign Suggestions:
- Hireable crew.
- More non-linear movement.
- Actual trading of cargo.

Multiplayer Suggestions:
- Co-Op campaign.
- Airship battles.
JellyFist
posted 5/25/10 11:24AM
Wish I could be less vague, but let me just say that literally all your suggestions are being addressed. Stay tuned for announcements later this year.
pieciax
posted 5/25/10 01:48PM
If so, here are my ideas

Player Experience:
For each kill (including "into the breach") player get experience and on each experience level can improve following skills:
Running speed
Weapon reload speed
Repair speed

In addition for every kill and completed mission player gets money so additional upgrades can be purchased:
Armor
Weapon damage
Weapon ammo clip size
Ship speed
Cargo size (after each mission player gets more money)

Improvement should be very small (by few %) so game balance wouldn't be ruined.

One of ideas for new weapon or module:
Cage with eagle. Huge bird that is trained by player to fly around Icarus and automatically attack any incoming plane by dropping small bomb from its claws. A nice addition, and player wouldn't be alone anymore




Beerdog
posted 5/26/10 04:05PM
Good stuff pieciax. I guess I'll be mysterious for a sec, and it'll take some time, but you're ideas will come to life. Actually, so will the other suggestions above. So stay tuned!
Narrator
posted 6/04/10 08:05AM
Yay! Love all the ideas that people gave, some I didn't even think of myself... Now... Where is the sticky? *hinthintnudgenudge*
whitekitsune18
posted 6/11/10 12:43AM
This is just my 2 cents but a faster repair time when your buddies are helping you repair the samething would be a godsend lol
Narrator
posted 6/12/10 07:42PM
whitekitsune18 wrote: This is just my 2 cents but a faster repair time when your buddies are helping you repair the samething would be a godsend lol


Good idea!

Keep them ideas rollin'!

And as they said before, a LOT of the ideas we bring forth are PLANNED to come in the game, so who knows!