Muse Forums // Guns Of Icarus //
Future for Icarus
I've finished the game on single player mode many times, went into the breach tens or hundreds of times, and I wonder, are you planing to release some expansion or you working on Guns of Icarus 2?
It would be great to have some extra missions, enemies, guns, some guns/ship upgrades, maybe experience (gathered on into the breach for some extra stuff) etc.
If you need betatester or more precisely defined ideas i'd love to help! Just let me know!
btw. does 4th and 5th armor upgrade increase ship's resistance?
It would be great to have some extra missions, enemies, guns, some guns/ship upgrades, maybe experience (gathered on into the breach for some extra stuff) etc.
If you need betatester or more precisely defined ideas i'd love to help! Just let me know!
btw. does 4th and 5th armor upgrade increase ship's resistance?
Saw your feature list
And request to beta test noted. Stay tuned pieciax!
Good catch, 4th and 5th armor upgrades don't really add more to defense. I still tend to get the armor upgrades earlier and tesla later.
And request to beta test noted. Stay tuned pieciax! Good catch, 4th and 5th armor upgrades don't really add more to defense. I still tend to get the armor upgrades earlier and tesla later.
From my point of view, there is some great core gameplay. I would recommend spending any initial effort on making small improvements that enhance the existing game without jeopardizing what already works.
Moar Mapz!
I would really like to see some levels that are designed around the multiplayer experience. Currently, Into the Breach is the only level that provides a multiplayer challenge, and the difficulty scales very quickly at the 25-30k meter range.
Moar Shiniez!
Some small interface enhancements that allow you to better evaluate the state of the ship/weapons. For instance, the repair-in-progress indicator that someone else recommended in another thread, or perhaps have all the weapons letting off smoke/steam while they are in a re-loading state.
Moar Commz!
A few lines of in-game chat would at least allow people to greet each other, and do a bit of co-ordination before a map, as well as post-map congratulations and good-byes. That would go a long way to create a sense of community, even though the vast majority of teams are comprised of casual, pick-up groups.
More Mobz!
Perhaps adding a couple more enemy types would help level creators control the pacing. Perhaps a smaller and larger(Bossfight!) enemy zepplin types, or, a couple of dangerous but highly visible types that shoot rockets or tesla bolts at you.
Moar Mapz!
I would really like to see some levels that are designed around the multiplayer experience. Currently, Into the Breach is the only level that provides a multiplayer challenge, and the difficulty scales very quickly at the 25-30k meter range.
Moar Shiniez!
Some small interface enhancements that allow you to better evaluate the state of the ship/weapons. For instance, the repair-in-progress indicator that someone else recommended in another thread, or perhaps have all the weapons letting off smoke/steam while they are in a re-loading state.
Moar Commz!
A few lines of in-game chat would at least allow people to greet each other, and do a bit of co-ordination before a map, as well as post-map congratulations and good-byes. That would go a long way to create a sense of community, even though the vast majority of teams are comprised of casual, pick-up groups.
More Mobz!
Perhaps adding a couple more enemy types would help level creators control the pacing. Perhaps a smaller and larger(Bossfight!) enemy zepplin types, or, a couple of dangerous but highly visible types that shoot rockets or tesla bolts at you.