Muse Forums // Guns Of Icarus //
A slightly more organized Suggestions forum
Hey guys, I registered here because I got GoI on Steam. I have to say, this game has HUGE potential and I think everyone in the community wants to focus on implementing changes to make GoI even better! I intend to update this thread with suggestions posted here and elsewhere, as well as note which ones the developers have said they are working on/intend to work on. Let's consolidate all these great ideas into one easy-to-access place!
Edits forthcoming, I'm going to go gather information.
P.S. If any of you wish to reach me through Steam, feel free to add me. My username is "Superooo" on there as well.
Edits forthcoming, I'm going to go gather information.
P.S. If any of you wish to reach me through Steam, feel free to add me. My username is "Superooo" on there as well.
Well, seeing as there is no "edit" option in this forums, I suppose I have made yet another redundant thread. However, I will combine what has been suggested in other threads:
1. A chat (or voice chat) option for multiplayer.
This has been suggested by numerous users.
2. A cooperative campaign option.
This has been suggested by multiple users and may be an option in the future.
3. A hireable crew of "bots" or similar for the campaign.
4. The ability to actually trade, sell, and buy cargo at each location for various things (armor, crew, weaponry, different types of cargo, etc.)
Suggested by many users.
5. Steam Achievements.
Being implemented.
6. RPG-like "character leveling" by gaining experience from kills, repairing, completing levels, etc. to improve stats like: repair rate, running speed, etc.
Suggested by multiple users. This could possibly include leveling up the guns you use the most, improving fire rate, damage, range, etc.
7. HUD indicating what's being repaired.
i.e. "Right Engine" with a wrench icon next to it, etc. This can be expanded to include player locations, such as in Steam, showing their avatar in a corner of their screen indicative of their location.
8. Faster repair time when multiple users are repairing the same point.
Possibly being updated.
9. The ability to steer or navigate your ship through levels in a non-linear fashion.
If this were to be added, the radar would need to be improved to increase range, indicate the direction of your final objective, etc.
10. In addition to armor, the ability to increase the speed at which your zeppelin moves, adding more gun ports, increasing cargo capacity, etc. Possibly being able to buy different types of zeppelids.
A combination of suggestions from multiple users.
11. The ability to "wound" enemy ships, decreasing their speed, navigation abilities, etc. as damage to them increases.
Suggested by OldHap
That's all I have in me for the moment, but I will continue to search and add suggestions. If there is an edit option on these forums, feel free to let me know! And if this is too redundant, moderators, feel free to delete it.
1. A chat (or voice chat) option for multiplayer.
This has been suggested by numerous users.
2. A cooperative campaign option.
This has been suggested by multiple users and may be an option in the future.
3. A hireable crew of "bots" or similar for the campaign.
4. The ability to actually trade, sell, and buy cargo at each location for various things (armor, crew, weaponry, different types of cargo, etc.)
Suggested by many users.
5. Steam Achievements.
Being implemented.
6. RPG-like "character leveling" by gaining experience from kills, repairing, completing levels, etc. to improve stats like: repair rate, running speed, etc.
Suggested by multiple users. This could possibly include leveling up the guns you use the most, improving fire rate, damage, range, etc.
7. HUD indicating what's being repaired.
i.e. "Right Engine" with a wrench icon next to it, etc. This can be expanded to include player locations, such as in Steam, showing their avatar in a corner of their screen indicative of their location.
8. Faster repair time when multiple users are repairing the same point.
Possibly being updated.
9. The ability to steer or navigate your ship through levels in a non-linear fashion.
If this were to be added, the radar would need to be improved to increase range, indicate the direction of your final objective, etc.
10. In addition to armor, the ability to increase the speed at which your zeppelin moves, adding more gun ports, increasing cargo capacity, etc. Possibly being able to buy different types of zeppelids.
A combination of suggestions from multiple users.
11. The ability to "wound" enemy ships, decreasing their speed, navigation abilities, etc. as damage to them increases.
Suggested by OldHap
That's all I have in me for the moment, but I will continue to search and add suggestions. If there is an edit option on these forums, feel free to let me know! And if this is too redundant, moderators, feel free to delete it.
Well I'm finally back and have a little bit of down time for a couple hours so I thought I would stop back in and post.
I set Terragen 2 aside for the moment because while it had a ton of potential, the learning curve was way too steep for the simple things I wanted to do.
So I tried World Maker 2 and played with the free version enough to figure out that it would easily do what I wanted for the demo presentations and ideas I wanted to present to you folks.
I'm still wrapping my brain around the program but I'm finally creating output that is (roughly) in line with what I originally had in mind.
As for the suggestions I'll address those when I post my results.
Don't give up, it's coming
I set Terragen 2 aside for the moment because while it had a ton of potential, the learning curve was way too steep for the simple things I wanted to do.
So I tried World Maker 2 and played with the free version enough to figure out that it would easily do what I wanted for the demo presentations and ideas I wanted to present to you folks.
I'm still wrapping my brain around the program but I'm finally creating output that is (roughly) in line with what I originally had in mind.
As for the suggestions I'll address those when I post my results.
Don't give up, it's coming
Hey guys, I'm gonna go ahead and put a blog post together to address these suggestions in general. We're really happy you guys believe in the Guns of Icarus concept as much as we do. Stay tuned!
When I saw the trailer and read about the game on Steam I was really intrigued...
I was also really impressed how quick easy it was to get straight into the game and it runs really nicely on the highest possible settings on my old and aging gaming PC.
However after playing the game for a short time it felt like a web browser game, I wasn’t wrong once I come here to read some of the forums and found out it was.
any if not all the suggestions made here I believe will require an entire new build perhaps "Guns of Icarus 2" with more money behind it, it might be possible.
This is the point when a game stops being a game and becomes an addiction! Yea!
Muahahahahaha
I will try to add new suggestions though I have not yet read all of the forums, there’s no point in saying the same things others have said, and if so I will say sorry in advance.
1. MMORPG it.
2. Would be to make it an open ended world that you can freely fly in but with some consequences depending on where you decide to fly.
3. Faction owned territories that you can have a changing positive or negative standing with, i.e. Pirates, Raiders, loyalists, and other factions run by kings, governments, corporations and councils. Each with a uniquely different culture, different kinds of laws, different stages of development and specializes in some different commodities, that would be for a decent NPC based trade as well as a player trade on top, so players would be able to buy and sell equipment, basic trade goods, specialized trade goods, Mail order cargo contracts for other players and NPC & player passenger tickets (+ crew if you take them). E.g. if you bought a new air ship but in another town/city it would be possible to travel there on someone else's ship or an NPC air ship for a higher price), you also will have to pay for each crew member you take with you. (passengers should not add to the airships XP bonus)
4. There should also be something simple that ALL Cities/towns need; a commodity that’s on short supply which will keep factions in conflict, in real life its oil and in “Last Exile TV program” it was drinkable water, so it could be anything, as long as it’s realistic to the world I am happy.
5. A player built and owned house with the ability to add and build a storage, workshop, and hanger for parking your airships etc and maybe upgradeable for more space or more class, as you already know your house is your castle is it not? (It would be best if the player owned building were not destructible because if you lost your home, trophies etc it would have a negative effect on players, and we don’t want unhappy players!)
6. As well as moving cargo there could also be weekly PVP races to be won for prizes of equipment or cash and contract missions.
7. Also being able to fly to the depot to choose contract/contracts and do anything from cargo hauling to transporting important documents, theft, privateering, smuggling, taking reinforcements to the front and even going aboard one of the NPC combat fleet airships during times or conflict between nations or perhaps joining them along side in your own airship. contracts should update each day, and very in pay and level but not completely random as some contracts should correspond to the events of what is currently happening in the world, so you can chose the one’s right for you, perhaps choose contracts that are all in the same location or direction.
8. Maybe make it 3 days per earth day 24 hours so you get to play at night and day environments.
9. Customizable Ship Flags
10. Crew slots: Different classes of airships would have a different amount of crew slots from a small crew of say 4 crew slots to a huge ass war ship with crew size of say 400... Hmm that might be a bit extreme… maybe 50 crew slots.
11. Once you have hired a crew it’s a contract, so if you cannot use all or any of your crew they will simply stay at home, this way you can keep leveling your crew as while you are not currently in a party, at least until they get killed in action or for some other reason. (The Crew XP will be based I guess on the total crew + Party + your own characters XP divided but the number of crew + Party + your own character will give you the XP value to simplify things for the programmers.)
a. XP points earned from everything, kills, trade, racing, repairing and completing missions.
b. Skills learnt from spending XP points (e.g. zeppelin repairs, rigging repairs, hull repairs, weapon repairs, medic, Leadership etc.
c. The XP bonus for the ship should be for how efficient your crew are at carrying out their tasks and should not change any player characters XP skill bonuses
d. The benefit of having players on board instead of crew would be the much higher XP bonus for the ship, apart from the fun factor!
e.g. When you play with other players in the party, each player/party member would take up one crew slot each so in your tiny ship of say 6 crew slots/spaces and you’re in a party of five then you would be only able to have one extra NPC crew, all other crew you previously hired would stay at their "NPC" home (Passengers would take up cargo space.)
12. If you’re not in your home town/city and need more crew, then it would be possible to hire new crew though they would be green and lower your current crews XP level.
13. No unlimited ammunition, repair items or crew on the airship, but maybe a player re-spawn after a set time.
a. You might need… Ammunition for each type of gun, zeppelin patch kits, spear rigging, Planks for hull damage, kevlar plating patches for armor, medic kits and weapon parts, etc. all of this should take up cargo space, so you can buy as much as you like or need but at the sacrifice of cargo space
14. All this probably sounds like a nightmare for game builders, so I would recommend reducing the party size to suit capabilities of the game, small parties do work well so maybe a maximum of 8 on player owned ships and maybe a maximum of 32 to 16 when you fight on a NPC faction war ship during faction wars.
a. Would be also a good idea to not be able to see other players on other ships just a basic crew animation would be fine
b. You only need to be able to see another player’s ship flag & airships name. But not characters names
c. A player Character should feel proud to fly under the flag of the “airships name”, e.g. like boasting to friends that you sailed on the “Desert Fox” and destroyed 3 war ships including the “Tiger Claw”
d. I am not opposed to an in-game speech program but it should remain to party members only, normal chat windows could be used in cities/towns etc, but what I am looking for is a new types of communication perhaps with different colored fears or Morse code light flash communication with a text window read out after the communiqué has finished, so that you your self could learn and read the messages before you received it on your text window read out. This would give you an advantage to act quicker and even intercept message of enemy ships that you can see message other ships (of cause you would not receive a text communiqué from an enemy ship unless they select your ship before sending the communiqué to you). Or perhaps different colored flags for battle strategies.
15. Telescope: Used to see the ships name, flag and set primary targets ( also could be used to select a friendly or enemy airship you want to send your message to via signals)
16. I am fully against world chat; you do not commune with the enemy. So you should not know what they are talking about. The only world chat should be the help channel for people needing help and other people wanting help.
17. Easy to use popup crew management window simply with tasks, with a maximum number for some tasks like gunnery you would be limited by the amount of available working guns on your airship, but not so by repairs as I would not see any problem with all the crew working on repairs, however any crew working on repairs once the repair kits & parts run out.
It might like something like this but pretty/eye candy
<05> Gunners (2030 30cell) (62 rockets) (245 50cell) (#2, 5 damaged)
<00> Engineers (out of engine parts) (out of gun parts)
<01> Zeppelin & Rigging (20 zeppelin patch kits) (13 spear rigging)
<00> Hull and Armor (out of planking) (out of armor patches)
<01> Ammo & Repairs Supply (supplies are low captain)
<02> Idle Crew (you have idle crew captain)
<<Balance >> ( I guess you can use a balance crew button to quickly redistribute the crew to needed areas depending on their severity, or to match a pre set percentage by the player)
18. NPC’s would simply move out of the way if you take control of a gun.
Land and selvage cargo, weapons parts from downed airships (if over the sea you could always hover over the wreckage before it sinks)
19. Various other windows for interacting with the game, like entering races receiving contracts talking to NPC’s trade etc, it’s all pretty standard.
That’s it for now I can’t think of any more, I know it’s incredibly long but perhaps it might give others ideas or better yet inspire the game developers to do my bidding Muahahahaha.
John
I was also really impressed how quick easy it was to get straight into the game and it runs really nicely on the highest possible settings on my old and aging gaming PC.
However after playing the game for a short time it felt like a web browser game, I wasn’t wrong once I come here to read some of the forums and found out it was.
any if not all the suggestions made here I believe will require an entire new build perhaps "Guns of Icarus 2" with more money behind it, it might be possible.
This is the point when a game stops being a game and becomes an addiction! Yea!
MuahahahahahaI will try to add new suggestions though I have not yet read all of the forums, there’s no point in saying the same things others have said, and if so I will say sorry in advance.
1. MMORPG it.
2. Would be to make it an open ended world that you can freely fly in but with some consequences depending on where you decide to fly.
3. Faction owned territories that you can have a changing positive or negative standing with, i.e. Pirates, Raiders, loyalists, and other factions run by kings, governments, corporations and councils. Each with a uniquely different culture, different kinds of laws, different stages of development and specializes in some different commodities, that would be for a decent NPC based trade as well as a player trade on top, so players would be able to buy and sell equipment, basic trade goods, specialized trade goods, Mail order cargo contracts for other players and NPC & player passenger tickets (+ crew if you take them). E.g. if you bought a new air ship but in another town/city it would be possible to travel there on someone else's ship or an NPC air ship for a higher price), you also will have to pay for each crew member you take with you. (passengers should not add to the airships XP bonus)
4. There should also be something simple that ALL Cities/towns need; a commodity that’s on short supply which will keep factions in conflict, in real life its oil and in “Last Exile TV program” it was drinkable water, so it could be anything, as long as it’s realistic to the world I am happy.

5. A player built and owned house with the ability to add and build a storage, workshop, and hanger for parking your airships etc and maybe upgradeable for more space or more class, as you already know your house is your castle is it not? (It would be best if the player owned building were not destructible because if you lost your home, trophies etc it would have a negative effect on players, and we don’t want unhappy players!)
6. As well as moving cargo there could also be weekly PVP races to be won for prizes of equipment or cash and contract missions.
7. Also being able to fly to the depot to choose contract/contracts and do anything from cargo hauling to transporting important documents, theft, privateering, smuggling, taking reinforcements to the front and even going aboard one of the NPC combat fleet airships during times or conflict between nations or perhaps joining them along side in your own airship. contracts should update each day, and very in pay and level but not completely random as some contracts should correspond to the events of what is currently happening in the world, so you can chose the one’s right for you, perhaps choose contracts that are all in the same location or direction.
8. Maybe make it 3 days per earth day 24 hours so you get to play at night and day environments.
9. Customizable Ship Flags
10. Crew slots: Different classes of airships would have a different amount of crew slots from a small crew of say 4 crew slots to a huge ass war ship with crew size of say 400... Hmm that might be a bit extreme… maybe 50 crew slots.

11. Once you have hired a crew it’s a contract, so if you cannot use all or any of your crew they will simply stay at home, this way you can keep leveling your crew as while you are not currently in a party, at least until they get killed in action or for some other reason. (The Crew XP will be based I guess on the total crew + Party + your own characters XP divided but the number of crew + Party + your own character will give you the XP value to simplify things for the programmers.)
a. XP points earned from everything, kills, trade, racing, repairing and completing missions.
b. Skills learnt from spending XP points (e.g. zeppelin repairs, rigging repairs, hull repairs, weapon repairs, medic, Leadership etc.
c. The XP bonus for the ship should be for how efficient your crew are at carrying out their tasks and should not change any player characters XP skill bonuses
d. The benefit of having players on board instead of crew would be the much higher XP bonus for the ship, apart from the fun factor!
e.g. When you play with other players in the party, each player/party member would take up one crew slot each so in your tiny ship of say 6 crew slots/spaces and you’re in a party of five then you would be only able to have one extra NPC crew, all other crew you previously hired would stay at their "NPC" home (Passengers would take up cargo space.)
12. If you’re not in your home town/city and need more crew, then it would be possible to hire new crew though they would be green and lower your current crews XP level.
13. No unlimited ammunition, repair items or crew on the airship, but maybe a player re-spawn after a set time.
a. You might need… Ammunition for each type of gun, zeppelin patch kits, spear rigging, Planks for hull damage, kevlar plating patches for armor, medic kits and weapon parts, etc. all of this should take up cargo space, so you can buy as much as you like or need but at the sacrifice of cargo space
14. All this probably sounds like a nightmare for game builders, so I would recommend reducing the party size to suit capabilities of the game, small parties do work well so maybe a maximum of 8 on player owned ships and maybe a maximum of 32 to 16 when you fight on a NPC faction war ship during faction wars.
a. Would be also a good idea to not be able to see other players on other ships just a basic crew animation would be fine
b. You only need to be able to see another player’s ship flag & airships name. But not characters names
c. A player Character should feel proud to fly under the flag of the “airships name”, e.g. like boasting to friends that you sailed on the “Desert Fox” and destroyed 3 war ships including the “Tiger Claw”
d. I am not opposed to an in-game speech program but it should remain to party members only, normal chat windows could be used in cities/towns etc, but what I am looking for is a new types of communication perhaps with different colored fears or Morse code light flash communication with a text window read out after the communiqué has finished, so that you your self could learn and read the messages before you received it on your text window read out. This would give you an advantage to act quicker and even intercept message of enemy ships that you can see message other ships (of cause you would not receive a text communiqué from an enemy ship unless they select your ship before sending the communiqué to you). Or perhaps different colored flags for battle strategies.
15. Telescope: Used to see the ships name, flag and set primary targets ( also could be used to select a friendly or enemy airship you want to send your message to via signals)
16. I am fully against world chat; you do not commune with the enemy. So you should not know what they are talking about. The only world chat should be the help channel for people needing help and other people wanting help.
17. Easy to use popup crew management window simply with tasks, with a maximum number for some tasks like gunnery you would be limited by the amount of available working guns on your airship, but not so by repairs as I would not see any problem with all the crew working on repairs, however any crew working on repairs once the repair kits & parts run out.
It might like something like this but pretty/eye candy

<05> Gunners (2030 30cell) (62 rockets) (245 50cell) (#2, 5 damaged)
<00> Engineers (out of engine parts) (out of gun parts)
<01> Zeppelin & Rigging (20 zeppelin patch kits) (13 spear rigging)
<00> Hull and Armor (out of planking) (out of armor patches)
<01> Ammo & Repairs Supply (supplies are low captain)
<02> Idle Crew (you have idle crew captain)
<<Balance >> ( I guess you can use a balance crew button to quickly redistribute the crew to needed areas depending on their severity, or to match a pre set percentage by the player)
18. NPC’s would simply move out of the way if you take control of a gun.
Land and selvage cargo, weapons parts from downed airships (if over the sea you could always hover over the wreckage before it sinks)
19. Various other windows for interacting with the game, like entering races receiving contracts talking to NPC’s trade etc, it’s all pretty standard.
That’s it for now I can’t think of any more, I know it’s incredibly long but perhaps it might give others ideas or better yet inspire the game developers to do my bidding Muahahahaha.

John
Until they fix the edit for the forum I have a little mistake to correct.
17. Easy to use popup crew management window simply with tasks, with a maximum number for some tasks like gunnery you would be limited by the amount of available working guns on your airship, but not so by repairs as I would not see any problem with all the crew working on repairs, however any crew working on repairs once the repair kits & parts run out they will become idle.
17. Easy to use popup crew management window simply with tasks, with a maximum number for some tasks like gunnery you would be limited by the amount of available working guns on your airship, but not so by repairs as I would not see any problem with all the crew working on repairs, however any crew working on repairs once the repair kits & parts run out they will become idle.
OK guys we've finally posted on the blog concerning the future of Guns of Icarus. It's a bit early to divulge too many details, but you should be able to get the gist: http://musegames.com/news/guns-of-icarus/the-bright-future-of-guns-of-icarus/
p.s. It's good news!
p.s. It's good news!
How about having to avoid gunfire that sometimes go towards the deck to add another layer of danger? The abiblity to shoot turrets off of enemy ships that aren't fighters. And if they add crew management capabilties that you can add a certain ammount that'll still keep you focused on stuff that you have to now (managing your time between shooting and repairing).
NO ONE PLAYS THIS GAME MAYBE DO SOMETHING TO PROMOTE MORE PPL TO PLAY....or at least add a mod that allows you to have bots and stuff. another thing i dont like using wasd to move i like using mouse1 and mouse2 to move forward and backward how do i do that i like to shoot with the shift button please tell me how to modify my config
JellyFist wrote:OK guys we've finally posted on the blog concerning the future of Guns of Icarus. It's a bit early to divulge too many details, but you should be able to get the gist: http://musegames.com/news/guns-of-icarus/the-bright-future-of-guns-of-icarus/
p.s. It's good news!
Awesome!!! will be looking forward to it

best not to say or show anything more, expectancy can lead to disappointment.
so don't show us anything until its 95% complete

thanks
Desert Fox