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Muse Forums // 'Immunity' Unity Dev Challenge //

Ballin'

JellyFist
posted 9/23/09 08:39AM
This topic is for the discussion of the 'Immunity' Challenge entrant, Ballin'
rouhee
posted 9/23/09 11:58AM
Funny thing,

i had very similar idea/concept which i even tested. Never got it as far as this thou (so i did not give it to the contest).

Anyway, voted this one!



-Timo 'rouhee' Anttila
Discord
posted 9/23/09 04:03PM
Well, I guess great minds think alike! :]
WarDamnEagle
posted 9/23/09 11:35PM
Very cool game! I definitely got the portal vibe.
Discord
posted 9/23/09 11:50PM
Thanks. That definitely gave me a lot of inspiration.
smartalex323232
posted 9/24/09 12:40AM
this is a badass game. It's kinda like portal but with balls. i would definitely like to play more levels. good luck.
ShadowedIce
posted 9/24/09 03:52PM
I really enjoyed playing this game and look forward to seeing more levels!
bigballa
posted 10/06/09 10:46PM
makes me want to pounce on balls. like...big balls.
mauricio
posted 10/13/09 06:59PM
Es una mala copia de Wolfsestein, se ve que tiene muchos amigos haha
Discord
posted 10/15/09 01:10PM
Pardon the fact that I'm not a native Spanish speaker. Are you saying that it's a bad copy of Wolfenstein? Because if so, I'm not sure you have played either game before.
ChaoticHeart
posted 10/15/09 11:53PM
I am going to have to agree with my competition. This game and Wolfenstein are not similar. This one owes a bit to portal, but is still pretty original. It definitely does not remind me of Wolfenstein. Not a clue where Mauricio seen the semblance.

Great work, here, Discord. Hope we beat you, of course, but it does not diminish my appreciation for your work.
JellyFist
posted 10/16/09 11:09AM
Discord wrote:Pardon the fact that I'm not a native Spanish speaker. Are you saying that it's a bad copy of Wolfenstein? Because if so, I'm not sure you have played either game before.


Haha that gave me a chuckle. I have to agree with your analysis Discord.
Discord
posted 10/16/09 11:37AM
Great work, here, Discord. Hope we beat you, of course, but it does not diminish my appreciation for your work.


Haha. Thank you. And of course, I hope that I beat you.
Nanko
posted 10/20/09 01:03PM
I love the concept! It's a great gameplay demo!

Maybe you should think about having a set amount of balls for the gun. So if you have 20 red balls and you shoot number 21 the first red ball dissapears from the level.

This should make your level design a lot easier. Also it will be less likely for players to get stuck and rage quit
Discord
posted 10/21/09 11:47PM
Nanko wrote:I love the concept! It's a great gameplay demo!

Maybe you should think about having a set amount of balls for the gun. So if you have 20 red balls and you shoot number 21 the first red ball dissapears from the level.

This should make your level design a lot easier. Also it will be less likely for players to get stuck and rage quit


Wow, that idea you have for the balls is pretty good! I never thought of that. The only problem I could see arising is that even with 5 balls, you could make a bridge go on for quite some time. Or propel yourself through the level on a blue ball. And did you feel yourself get the urge to rage quit when you got stuck? And if so, where were you in the demo?