Muse Forums // 'Immunity' Unity Dev Challenge //
Ballin'
This topic is for the discussion of the 'Immunity' Challenge entrant, Ballin'
Funny thing,
i had very similar idea/concept which i even tested. Never got it as far as this thou (so i did not give it to the contest).
Anyway, voted this one!
-Timo 'rouhee' Anttila
i had very similar idea/concept which i even tested. Never got it as far as this thou (so i did not give it to the contest).
Anyway, voted this one!
-Timo 'rouhee' Anttila
Well, I guess great minds think alike! :]
Very cool game! I definitely got the portal vibe.
Thanks. That definitely gave me a lot of inspiration.
this is a badass game. It's kinda like portal but with balls. i would definitely like to play more levels. good luck.
I really enjoyed playing this game and look forward to seeing more levels!
makes me want to pounce on balls. like...big balls.
Es una mala copia de Wolfsestein, se ve que tiene muchos amigos haha
Pardon the fact that I'm not a native Spanish speaker. Are you saying that it's a bad copy of Wolfenstein? Because if so, I'm not sure you have played either game before.
I am going to have to agree with my competition. This game and Wolfenstein are not similar. This one owes a bit to portal, but is still pretty original. It definitely does not remind me of Wolfenstein. Not a clue where Mauricio seen the semblance.
Great work, here, Discord. Hope we beat you, of course, but it does not diminish my appreciation for your work.
Great work, here, Discord. Hope we beat you, of course, but it does not diminish my appreciation for your work.
Discord wrote:Pardon the fact that I'm not a native Spanish speaker. Are you saying that it's a bad copy of Wolfenstein? Because if so, I'm not sure you have played either game before.
Haha that gave me a chuckle. I have to agree with your analysis Discord.
Great work, here, Discord. Hope we beat you, of course, but it does not diminish my appreciation for your work.
Haha. Thank you. And of course, I hope that I beat you.
I love the concept! It's a great gameplay demo!
Maybe you should think about having a set amount of balls for the gun. So if you have 20 red balls and you shoot number 21 the first red ball dissapears from the level.
This should make your level design a lot easier. Also it will be less likely for players to get stuck and rage quit
Maybe you should think about having a set amount of balls for the gun. So if you have 20 red balls and you shoot number 21 the first red ball dissapears from the level.
This should make your level design a lot easier. Also it will be less likely for players to get stuck and rage quit
Nanko wrote:I love the concept! It's a great gameplay demo!
Maybe you should think about having a set amount of balls for the gun. So if you have 20 red balls and you shoot number 21 the first red ball dissapears from the level.
This should make your level design a lot easier. Also it will be less likely for players to get stuck and rage quit
Wow, that idea you have for the balls is pretty good! I never thought of that. The only problem I could see arising is that even with 5 balls, you could make a bridge go on for quite some time. Or propel yourself through the level on a blue ball. And did you feel yourself get the urge to rage quit when you got stuck? And if so, where were you in the demo?