Muse Forums // 'Immunity' Unity Dev Challenge //
The Black Arena
This topic is for the discussion of the 'Immunity' Challenge entrant, The Black Arena
Nice job, Kind of reminds me of Final Fantasy Tactics.
Thanks! The full version is going to be awesome!
Love the bar scene!
it is good
it is interresting
[It is good but the finished poduct will be better.
Mhm. It's awesome!!!! Loved it. : )
I want to thank everyone for all the support. Yes, the finished product will be better, with more environments that will be affected by the spells and attacks you use (using nova on someone will undoubtedly destroy everything in the area, not nuke the target and leave the nearby trees unscathed!) more interactive quests and characters, and most of all, once the trial before the arena walls you have experienced here is complete, the option to save your character and pit him/her against other players. We have a lot of hopes for this game and appreciate the support, again, of everyone who has known us before and after the start of the project. And a special thank you to Wicked Spins Radio for what they have done for us.
Awesome game!
Thank you, everyone, for playing and voting.
There is a LOT of great competition here. So much so, I do not envy the people at Muse Games. Having to choose just one winner out of all the amazing entries is not going to be easy.
Also, I wanted to say; to those people who keep asking for some type of guide to the few hidden secrets, nuances of gameplay, and quests that we were able to include in our 2-week development time: Go here.
http://chaoticheartstudios.wordpress.com/strategy-guide/
It doesn't explain everything, but it does reveal things like the Secret Boss fight, how to get the few quests we had time to include, etc. Hope it helps.
There is a LOT of great competition here. So much so, I do not envy the people at Muse Games. Having to choose just one winner out of all the amazing entries is not going to be easy.
Also, I wanted to say; to those people who keep asking for some type of guide to the few hidden secrets, nuances of gameplay, and quests that we were able to include in our 2-week development time: Go here.
http://chaoticheartstudios.wordpress.com/strategy-guide/
It doesn't explain everything, but it does reveal things like the Secret Boss fight, how to get the few quests we had time to include, etc. Hope it helps.
lucky guy