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Muse Forums // 'Immunity' Unity Dev Challenge //

Mole

JellyFist
posted 10/20/09 10:13AM
This topic is for the discussion of the 'Immunity' Challenge entrant, Mole
Syphilis
posted 10/21/09 03:41PM
nice graphics it's funny...put some avocados over there!
ka0oru
posted 10/21/09 07:03PM
this game is in arcade xbox, same graphics and style.... boooring
JelleHusson
posted 10/24/09 05:04AM
Nice concept and execution.

It's just not much of a challenge to me...
Are you supposed to go back and dig up every square pixel?

I also don't see why you get things like 1000% air supply if you meter only goes to 100.

It has potential, but seems like it needs some balancing...
benbritten
posted 10/24/09 06:37PM
Hey Jelle,

Thanks for the helpful feedback, this is one of the reasons we wanted to enter the game (in order to get some player feedback

I agree that the game is not very balanced yet, since this is our prototype we wanted to make a level that would show most of the features of the game play (and mostly we just wanted it to work, and not crash . We are currently working on the level progression, tool upgrade, and procedural generation code now to make it a more challenging experience.

Cheers!
-ben (the programmer)
JelleHusson
posted 10/24/09 08:39PM
Okay, fair enough...

Maybe to help your level progression, you could increase the amount of solid rocks you encounter as you dig deeper, and decrease the spread of air supplies. So you HAVE TO get back up to get air or tools...

I discovered the big 10000 points gem. That was cool, but I thought it would be guarded better...

good luck with the balancing anyway!