Muse Forums // 'Immunity' Unity Dev Challenge //

Jetlane

JellyFist
posted 10/20/09 10:14AM
This topic is for the discussion of the 'Immunity' Challenge entrant, Jetlane
Kevin
posted 10/20/09 11:27AM
Hey sweet game! I recognize the graphics from that shopping cart game right? I love the effect that comes out when you fly.
Nanko
posted 10/20/09 12:55PM
glad you liked it!

Im afraid I don't know what shopping cart game you refer too though.

The tribune models are modified versions of models I bought of TurboSquid so it's very possible they look familiar.

Sometimes you have to take speed over originality when making demos, even though it hurts to do so as an artist...
Kevin
posted 10/20/09 01:16PM
Oh cool, no I dint mean the models. I must have been mistaken, I saw a game on the Unity contest that had really cool menu graphics like yours. The dark background and the neon glow. The style really stands out and looks sweet. I thought it was the same person making both games. Great Job
Nanko
posted 10/20/09 01:24PM
well dark backgrounds and neon glow are somewhat mandatory when doing a sci-fi theme
Bentropy
posted 10/27/09 03:09AM
I love it. It takes the parts I love from the 3D Sonic games and mixes it with a little F-Zero.
Didgaraya
posted 10/27/09 08:45AM
Game looks fantastic. Basic idea is well known but your ball flying (+animation) is great. Very nice music. The downside is that game is difficult and physics cause odd, hard to predict things. I'm quite sure that while for hardcore gamers this will be a fantastic thing, for many it will be a bit irritating pain in the arse Two difficulties would probably solve the problem.

All in all, it's a really good game and it's amazingly polished (in terms of graphics) comparing to other ones.
Nanko
posted 10/27/09 01:40PM
thanks for playing and posting!

I have been a professional programmer on 3D applications for the last 4 years. So I know I can get the physics and other programming right. I slightly overfocused on the graphics to prove to myself I could do that part aswell.

looking forward to discussing what difficulty would be best for the Muse demographic if I win