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Muse Forums // 'Immunity' Unity Dev Challenge //

Nando's World

JellyFist
posted 10/21/09 12:40PM
This topic is for the discussion of the 'Immunity' Challenge entrant, Nando's World
applepie
posted 10/21/09 03:31PM
I don't understand what the whole point of this game is. The graphics look nice but there isn't much to do?
Syphilis
posted 10/21/09 03:55PM
the plot it's funny & fancy and the concept too...but seems to have just a draft level of the forest that the "nando" must go through...
edowdard
posted 10/22/09 11:22AM
In my opinion the game seems to look very nice and involving, and I think that this is just a part of the whole game, that's why it's seems not have an end. I like the idea of the character, an old man, and the sense of the game, I like also the environement. I would like to play more with this game.
herrtenebra
posted 10/22/09 11:53AM
Thanks very much for your feedbacks !! Actually the prototype we submitted is a very draft of our concept and we realized it in record time. Going through the electronic forest is only part of Nando's journey to the uncontaminated island where his friend has fled. The forest itself should be larger, multilevel and full of interactive elements like hints to find the the way out, lifts and movable obstacles. This is just to give an idea of what will be the final appearence. Unfortunately we discovered too late this contest and the wonderful Unity3d game engine.
asylumyears
posted 10/22/09 01:04PM
beautiful setting, beautiful intro music and finally an old man as main character!
ferdie
posted 10/22/09 10:53PM
Ciao Raga,

Well Done!!!!!!!!
JelleHusson
posted 10/24/09 04:43AM
Only after reading your comments and description, I could figure out what your intention was.
This version of the prototype however is not a game to me, there's no challenge...
Syphilis
posted 10/30/09 12:50PM
at the end...it's my favourite one!
ChaoticHeart
posted 10/31/09 07:07AM
Okay... I am one of the first to remind people not to toss around the word "cheater" so easily, but watching the votes jump up about a minute apart the day AFTER voting was supposed to be closed is more than a bit suspicious.
Kevin
posted 10/31/09 09:14AM
ChaoticHeart wrote:Okay... I am one of the first to remind people not to toss around the word "cheater" so easily, but watching the votes jump up about a minute apart the day AFTER voting was supposed to be closed is more than a bit suspicious.



lol, just bumped you down in the last minute. I dont think that Muse Games will run with the voting thing. They know that even tracking IP to create accounts wont help because no one has a static IP at home, meaning one could restart the router and modem, vote, restart the router again and vote again on a different IP. Or just go from Starbucks to Starbucks, which are at every corner in the city. Some of us worked hard for the votes. I saw your post on the RPG forums and thought that was a very clever place to post. You pulled in the right audience, RPG lovers!

But even if they go with voting, I think this has been a very productive experience for all of us. We are all winners in the end! We all have something cool to show for and got a bit of publicity.

Gratz to all.
ChaoticHeart
posted 10/31/09 11:14AM
I hate to hijack someone else's game thread, but I have to agree with you on that, Kevin. The experience we got from this, if nothing else, was worth the effort... and I know quite a few of us put in a titanic amount of effort.

I am not exactly confident on my odds of winning; the competition is a bit too stiff for anyone to be confident; but even if I do not win, it was worth all the work just for what was gained.

Hope to see everyone finishing their game prototypes, even those of us who do not win. To have come this far, it would be lunacy not to push through the rest of the way regardless of the competition results.
herrtenebra
posted 11/01/09 04:43PM
I did't ask anyone to vote for my game, but it's clear that most of the votes come from friends who want to support. I wouldn't call it cheating but it definitely alters the meaning of the voting. There is too much disparity from games at the top of the chart and those at the end of it. Actually many valuable concepts have less that 40 votes. So I absolutely agree with anyone saying that votes should not be the criteria for evaluating the best game. Musegames should reward the game they think will be the most successfull according to their experience.