Muse Forums // Guns Of Icarus //
Bugs & Problems - Report here!
Aramius wrote:This one isn't a bug so much as an observed problem-spot, but I thought I'd post it here regardless, just in case it was not intentional.
When repairing the subsystem 'Rigging', I have, on a few occasions, accidentally run onto the top of the elevated pole at the centre of the repair square. Often, by doing this, the game believes I am no longer in the rigging repair zone, and so, even if I was almost complete repairing and looking around to try and spot more pirate aircraft, I would lose all progress in repairing. Aggravating and time-consuming, to say the least.
Just thought I'd bring it to your attention.
Hi Aramius,
Yeah, I saw this happening as well. We'll definitely investigate this further, and see what happened. Thanks a lot!
MacPara23 wrote:Mac version of the game, latest release according to Steam.
I have a problem with the guy running continuously. He never stops. At the beginning of the game he stands still but as soon as I started shooting, he starts running at causes trouble because he wouldn't stand still to repair something (when you stop repairing before it's done you have to start all over again). He also runs away from a gun while I'm aiming which makes the hard journeys completely impossible.
Tried different key settings deviating from the defaults but that didn't seem to make a difference.
Hi, are you using any external controller? I'm wondering if there is a controller compatibility issue. Please let us know, so we can know better pinpoint the problem. Thanks!
Skipjack9 wrote:I have Windows 7 (64-bit)
With the Steam Client
My game keeps crashing suddenly, usually right in the middle of a level. For instance, I cant even get past the first campaign level because it keeps crashing. However, I do get a message saying that the .exe has stopped working and the details are given below
Problem signature:
Problem Event Name: APPCRASH
Application Name: GunsOfIcarusWindows.exe
Application Version: 2.6.1.31223
Application Timestamp: 4b13e2cb
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 0b3317b9
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
If thats any help, please let me know.
We are looking into this now, and we'll get back asap. Thanks for your patience! Really sorry about this.
Loveevol wrote:I just bought the game today from steam and havent had any luck in trying to get it to work...can anyone help me out?
every time I start the game, it goes to a screen that says muse games and has a spinning wheel...cant get onto the game or nothing...
I am running Windows 7 w/ a quad-core 2.8Ghz, 8Gb ram, 4Ghz Bus, and a ATI Radeon 4350 HD Graphics Card...
Sorry for the problem. We are looking into this right now, and we'll update asap. Thanks a lot for the post!
Beerdog wrote:Aramius wrote:This one isn't a bug so much as an observed problem-spot, but I thought I'd post it here regardless, just in case it was not intentional.
When repairing the subsystem 'Rigging', I have, on a few occasions, accidentally run onto the top of the elevated pole at the centre of the repair square. Often, by doing this, the game believes I am no longer in the rigging repair zone, and so, even if I was almost complete repairing and looking around to try and spot more pirate aircraft, I would lose all progress in repairing. Aggravating and time-consuming, to say the least.
Just thought I'd bring it to your attention.
Hi Aramius,
Yeah, I saw this happening as well. We'll definitely investigate this further, and see what happened. Thanks a lot!
Hi Aramius,
We've just found the problem and made a fix. Once again, it'll take a little bit of time before a new build is available on Steam. I'll let you know as soon as the fix is available on Steam. Thanks a lot!
That fixed it for me!
On full screen, my curser and targeting icon keep bouncing around when I fire, really screwing up my accuracy.
Also, I seem to suffer from lag on fullscreen, even on low quality. Minimalized, its fine.
Also, I seem to suffer from lag on fullscreen, even on low quality. Minimalized, its fine.
Hi,
i'm purchased Guns of Icarus on Steam and this games doesn't launch correctly. I have the Screen choice and then the Muse Logo, but that'a all....The application is totally stopped.
Under, the output_log.txt
Thanks for help
-------------------------------------------------------
Player: init engine
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.9107]
Renderer: NVIDIA GeForce 7300 LE
Vendor: NVIDIA
VRAM: 512 MB
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
2.6.1f3
UnityEngine.Debug:Log(Object)
MuseConfig:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Windows XP Service Pack 3 (5.1.2600)
UnityEngine.Debug:Log(Object)
MuseConfig:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
standalone, load basepath from file = http://musegames.com/
UnityEngine.Debug:Log(Object)
MuseBase.MuseGames:Initialize(String, String)
<>c__CompilerGenerated6:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Starting SteamBehaviour ...
UnityEngine.Debug:Log(Object)
SteamBehaviour:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Big faulure! Cause: An exception was thrown by the type initializer for steam_wrap
UnityEngine.Debug:LogError(Object)
SteamBehaviour:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
TypeInitializationException: An exception was thrown by the type initializer for steam_wrapPINVOKE
steam_wrapPINVOKE+SWIGExceptionHelper..cctor ()
(Filename: Line: -1)
Cleanup player
i'm purchased Guns of Icarus on Steam and this games doesn't launch correctly. I have the Screen choice and then the Muse Logo, but that'a all....The application is totally stopped.
Under, the output_log.txt
Thanks for help
-------------------------------------------------------
Player: init engine
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.9107]
Renderer: NVIDIA GeForce 7300 LE
Vendor: NVIDIA
VRAM: 512 MB
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
2.6.1f3
UnityEngine.Debug:Log(Object)
MuseConfig:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Windows XP Service Pack 3 (5.1.2600)
UnityEngine.Debug:Log(Object)
MuseConfig:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
standalone, load basepath from file = http://musegames.com/
UnityEngine.Debug:Log(Object)
MuseBase.MuseGames:Initialize(String, String)
<>c__CompilerGenerated6:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Starting SteamBehaviour ...
UnityEngine.Debug:Log(Object)
SteamBehaviour:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Big faulure! Cause: An exception was thrown by the type initializer for steam_wrap
UnityEngine.Debug:LogError(Object)
SteamBehaviour:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
TypeInitializationException: An exception was thrown by the type initializer for steam_wrapPINVOKE
steam_wrapPINVOKE+SWIGExceptionHelper..cctor ()
(Filename: Line: -1)
Cleanup player
I finely got to try multiplayer for the first time since I bought the game.
And I will have to say I am disappointed I could not see the host player during the game.
And when I tried to host the game, it was completely unplayable!
I have turned everything down to the lowest possible settings to see if that helps.
Generally I had everything turned up to maximum in the single player and it ran beautifully. No issues, no bugs.
Waiting in the current multiplayer lobby feels like fishing, sitting and waiting for someone to come and join your game... oh I think the paints dry!
There’s no lobby to see who's on or how many people are online playing.
There’s no Lobby Chat to communicate with other players what mission they want to play etc or community issue solving.
And there no in game chat.
John
And I will have to say I am disappointed I could not see the host player during the game.
And when I tried to host the game, it was completely unplayable!
I have turned everything down to the lowest possible settings to see if that helps.
Generally I had everything turned up to maximum in the single player and it ran beautifully. No issues, no bugs.
Waiting in the current multiplayer lobby feels like fishing, sitting and waiting for someone to come and join your game... oh I think the paints dry!
There’s no lobby to see who's on or how many people are online playing.
There’s no Lobby Chat to communicate with other players what mission they want to play etc or community issue solving.
And there no in game chat.
John
@mru59: Sorry for the late response and thanks a lot for the info and patience. We are still looking into your problem. As soon as we figure out what the issue is, I'll update you again. Thanks a lot!
@trent01: Thanks for the post as well. We'll look into this issue as well and update you again asap.
@desertfox: Thanks for the great feedback. Really appreciate it. It's right on. We'll definitely do better with the lobby system going forward.
@trent01: Thanks for the post as well. We'll look into this issue as well and update you again asap.
@desertfox: Thanks for the great feedback. Really appreciate it. It's right on. We'll definitely do better with the lobby system going forward.
mru59 wrote:Hi,
i'm purchased Guns of Icarus on Steam and this games doesn't launch correctly. I have the Screen choice and then the Muse Logo, but that'a all....The application is totally stopped.
Under, the output_log.txt
Thanks for help
-------------------------------------------------------
Player: init engine
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.9107]
Renderer: NVIDIA GeForce 7300 LE
Vendor: NVIDIA
VRAM: 512 MB
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
2.6.1f3
UnityEngine.Debug:Log(Object)
MuseConfig:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Windows XP Service Pack 3 (5.1.2600)
UnityEngine.Debug:Log(Object)
MuseConfig:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
standalone, load basepath from file = http://musegames.com/
UnityEngine.Debug:Log(Object)
MuseBase.MuseGames:Initialize(String, String)
<>c__CompilerGenerated6:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Starting SteamBehaviour ...
UnityEngine.Debug:Log(Object)
SteamBehaviour:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Big faulure! Cause: An exception was thrown by the type initializer for steam_wrap
UnityEngine.Debug:LogError(Object)
SteamBehaviour:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
TypeInitializationException: An exception was thrown by the type initializer for steam_wrapPINVOKE
steam_wrapPINVOKE+SWIGExceptionHelper..cctor ()
(Filename: Line: -1)
Cleanup player
Hi mru59, we've confirmed that the issue is with the Steam client. Can you please update your Steam client and try playing the game again? Really sorry for the delayed response. Thanks very much!
Trent01 wrote:On full screen, my curser and targeting icon keep bouncing around when I fire, really screwing up my accuracy.
Also, I seem to suffer from lag on fullscreen, even on low quality. Minimalized, its fine.
Hi Trent01, do you mind providing us with your screen resolution, OS, and graphics card information? Also, are you using a mouse, joystick, or game pad of some kind? At this point, we really need your help to provide us with the information to help us debug. If you can help, that would be great. Thanks very much!
Hey maybe trying to contact Muse Games... Maybe they can help? I still have the Lite version. Ive been trying to get online but the servers are always empty D:< Please help!!
Is it because i havent bought the game?
StrikerZ wrote: Hey maybe trying to contact Muse Games... Maybe they can help? I still have the Lite version. Ive been trying to get online but the servers are always empty D:< Please help!!
Hi StrikerZ, are you referring to the multiplayer lobby? Or are you having trouble playing the game?