2Feb

Manhunter: New York

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Classic Games We Loved

The early 1990’s were the Golden Age of Sierra Adventure Games, which featured a bunch of addictive, kid-friendly adventure titles like So You Want to be a Hero? and Space Quest III. These games featured cheesy protaganists and plenty of self-deprecating humor. So when Manhunter: New York came along, the sudden turn towards a dark tone and bleak atmosphere was shocking.

250px-manhunter_newyork_cover
Manhunter: New York was set in the unimaginable post-apocalyptic future of the year 2004. An alien race called The Orbs had occupied New York City two years before and turned it into an impenetrable fortress. The Orb’s domination of the city was total — all inter-human contact was strictly forbidden. To make matters worse, your nameless protaganist was one of the stooges for the alien oppressors. As the eponymous Manhunter, it was your job to track down and arrest human criminals on behalf of the Orbs.
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4Dec

Baldur’s Gate

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Classic Games We Loved

This edition of Games We Loved is contributed by our friend and gaming junkie Alexander Liss

pic1There are certain things an RPG needs to do in order to qualify as “epic.” These things include: engrossing storyline, engaging game dynamics, open-world gameplay structure, lots of sidequests, replayability, and hidden goodies to reward the player who spent more time adventuring than was probably advisable. The classic PC RPG Baldur’s Gate had all of those things, yet went above and beyond in such a way that it lives to this day as one of the greatest of all time.
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30Sep

Ragnarok

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Classic Games We Loved
Your village, once peaceful and thriving, is now all but deserted and overrun by creatures from the nearby forest. Press any key to venture on….

With those simple words begins a harrowing, epic adventure to the limits of the universe.
Ragnarok
Ragnarok was a rogue-like PC game produced from 1992 to 1995 by Norsehelm productions. It also had a European release called “Valhalla.” Its bare-bones graphic interface was more than made up for by rich gameplay, vast amount of quest content, and classic rogue-like mechanics that built on what previous games had done as well offering revolutionary ideas:

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27Jul

Streets of Rage 2

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Classic Games We Loved
Streets of Rage 2 Max Neck SnapSome will insist there are more challenging games, longer games, more varied games, and less linear games than Streets of Rage 2- and they would be right on all accounts. Streets of Rage 2 was not revolutionary, but rather a well tuned classic from day 1, a work of casual arcade brilliance, meant to be played out in one sitting. While other designers were focusing on making games more accessible to players by adding save functions and level select screens, the Streets of Rage 2 team instead focused on making an accessible and re-playable arcade game without betraying the ethos of the genre. Read the rest of this entry »

26May

Dirt Bike 3D

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Classic Games We Loved
When I think of the couple games to whom I owe the most of my wasted youth, Dirt Bike 3D (Released 2000ish) is high in the mix (download here Mac or PC).

Dirt Bike 3D game Dirt Bike 3D brought three great things to the table: Uber-simplicity, a dynamic mouse control that was both rare and innovative (and controversial) for its kind, and a strong track editor.


Many of these old games would qualify today as “casual games,” and it’s such a misnomer. Jon Radoff of GamerDNA had some concise thoughts I couldn’t agree with more: engagement and depth of gameplay are not at all correlated to the size or length of the game. Dirt Bike 3D was a great example of a simple game that delivered a very deep engagement. The 2nd and 3rd points are my speculation at the reason why:
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30Apr

Asterax

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Classic Games We Loved
Asterax Title ScreenDespite our penchant for 3D games, team Muse has fond memories of classic gaming, and most importantly, well balanced gameplay. On that note, I’m kicking off the Games We Loved section with an arcade style masterpiece that lived in relative obscurity, yet still managed its way into the youth and subconscious memory of a few of us at Muse - Asterax.

As you might have surmised, Asterax is an adaptation of the Atari classic, Asteroids. At first glance, it seems evolutionary, rather than revolutionary. The basic gameplay consists of blasting large chunks of rock into smaller chunks of rock - and eventually space dust. Once you’ve destroyed the rock, the level ends. There are no victory conditions, rather, your goal is simply to stay alive as long as possible - and collect as many points as you can. Your life is shortened by three types of alien spacecraft, and any collisions with the pesky bits of space rock. Simple enough. Read the rest of this entry »