by Howard Jun 14, 12:48 pm

Carl getting animated demoing Unity with Kinect
Last night we had the pleasure of inviting Carl Callewaert from Unity and Brad Porter from Great Eastern Technology to present here at Muse. The turnout was tremendous. We had close to 50 RSVPs, and over 50 people came.
The original agenda was Unity working with Kinect for mocap and Maya, Max workflow with Unity, but it turned out to be so much more! The Kinect demo was excellent. With Brad presenting, Carl served as the model. Carl brought his charisma and beer, and hilarity ensued. Not lost was the power, versatility, and ease of use of Unity for this new application of course.
After a brief Q&A, the session segued to Carl’s presentation. It was action packed, as Carl took the audience through not just Maya and Max workflow, but also an overview of Unity. Wait but there was more! Carl also gave the audience a sneak peak at the 3.4 release features and future feature roadmap for 3.5 and beyond. That was followed by the business side of game making with valuable tips for indie developers. Since Carl runs his own studio and has a ton of experience in game development and marketing, he had strong opinions and great insights that were right on the mark. The icing on the cake was Carl’s in depth walkthrough, taking a developer through how to create a game from the ground up.
The presentation from the meetup will be distributed as soon as it is ready, so look for it in a later post or on Muse’s facebook page.
More photos from the event is also up on Muse facebook.
See everyone at the next meetup!
Posted in Game Development, General, Industry Update