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The Unity Developers NYC!

Introducing the Fabricator Contest

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Hello Developers! We have an exciting announcement. We’ve teamed up with Unity to launch a new bi-monthly contest based around the creation of awesome Unity Prefabs (for the Unity devs a Prefab is a type of asset — a reusable GameObject stored in Project View). In layman’s terms, it means objects that you can drag and drop into your game! First up is a flamethrower, so bring the heat!


We’ve got awesome prizes too. This time Unity is giving away 2 tickets to their excellent UNITE conference, held each year, this time in Montreal, November 10-12th, an $800 value! (not to mention all the knowledge you’ll receive!).

Finally, and perhaps the most exciting: All the source files for the submissions will be released to the community at the conclusion of the contest. You can then use them in your games, and even continue to improve upon the assets. This contest is designed to benefit the community, and we hope our entrants will share our spirit of collaboration.

So what are you waiting for? Head over to http://musegames.com/contest to download the contest project file and get cranking!

Check out Unity’s blog for their coverage as well!

Both ourselves and Unity cannot wait to see what you guys come up with. Good luck!

Introducing the New MuseGames.com!

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Introducing the new MuseGames.com, our platform for the future of browser gaming. Over the past few months we’ve completely redesigned the site from the ground up – soup to nuts, features to visual design. If you’re a player, you’ll happily note a much-streamlined experience, and a distraction free interface. If you’re a developer, you’ll relish a quality venue to publicize and sell the game you so diligently constructed, as well as a redesigned store to handle all your monetization needs.

Here’s some of the new features in further detail:

Complete Redesign
With this redesign we set out to build the best visual showcase for 3D games on the web. This first and foremost meant removing every remaining scrap between the player and the games they came to play. The new MuseGames.com is our ideal vision for true browser gaming.


Friends/Followers
Playing games is a social experience, and now the site backs that up even further with the introduction of friends/followers. Just hit the plus next to anyone’s name to follow them and track their scores. More features to come here over the next few months, including Challenging.



Leaderboards Redesign
Gone is the aimless lists of players and the percentage based scoring. Leaderboards is now all about you and the people you play against. Enjoy level specific scoring, overall player performance, plus friends and site-wide bests.





Consolidated Games Page
We’ve consolidated the front and games page, now all the games are in one place. Roll over the title image to see screenshots, and use the quick find function to quickly pull up your favorite game. You can also hit “Coming Soon” to see the upcoming titles!




New Store
A brand new, much streamlined store awaits. Each product now has a dedicated highlight page and the store itself can now deftly accommodate any form of monetization: demo/full, expansion packs, microtransactions, pre-orders, combo packs, even mobile.



Easy Purchase Tracking
Find all your purchases on your account page, and if you’ve got a serial code for your game, it will be displayed clearly alongside your game.





+ PLUS
Forum Track Topic
You asked, you received. Track topic with email updates is now available in the forum.

Quick Find
Want to find a game real quick? Just type its name into any of the Quick Find search boxes and retrieve results in real-time.

Full screen button
Quick access to full screen for supported games! Another oft-requested feature.

& much much more.

We sincerely hope you enjoy. Let us know what you think, and kindly drop any launch bugs you discover in to our feedback forum.

New MuseGames.com coming Monday!

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We’ve been a bit radio silent these past few months, but have been toiling away behind the veil. In addition to the game & API projects going on (more on those at a later date), we’ve completely redesigned MuseGames.com itself. Every single page on the site received a substantial, if not total, overhaul and most of the site functions were also upgraded to get them leaner, meaner, and more precise. The organization and the UI has been sharpened and trimmed, and now virtually nothing gets between you and the games you came to play. We’re one step closer to realizing our vision of true browser gaming. I can’t wait to show it you.

We’ll be officially debuting all this new stuff on Monday, along with our next 3rd party game, Jetlane. I’ll also have a more complete feature list for you to browse. Here’s some sneak peeks of what you can expect:
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See you Monday!

Guns of Icarus featured in Unity spring highlight reel

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Just shows off the trailer but still cool. Starts around 7:15. We’re in good company tho, some other really stuff in there, check it out!



Muse gets an iPad

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Oh the multitouch glory!

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Muse Games now on Facebook

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goifb
It’s been a long time coming but we’ve finally put the MuseGames.com line-up on Facebook. Play all your favorite games connected to your favorite people.

Guns of Icarus
Extreme Sledding
Elementia

& Make Bouncy Bouncy coming very soon!

The iPad Post: Part 2 (Gaming)

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ipadgaming
To read Part 1 on the iPad as a device – start here.
Okay, now onto the fun part – the gaming. I don’t yet know how great the iPad will be for gaming as a device. I know there’s a lot more you can do with a bigger screen, and that the less we have to rely on the accelerometer because of crowded screens, probably the better it will be. But I do know that gaming has NEVER been more accessible to the general public than it has been with the App Store. As many of us know, the real marvel for gaming is not the device itself, which certainly has drawbacks, but the ease of content acquisition. As difficult as it is to market your iPad or iPhone title, I can assure you, it’s orders of magnitude more difficult to market it out in the wild.
sleddingipadBut that’s all generalized – what is without a doubt exciting is the potential link between the iPad games being created and the browser gaming market. Quite simply, we’re a perfect match for eachother. No game released on the iPad using Unity should not be released in the browser as well. The performance requirements are an exact match, and the resolution difference between the iPod and the PC is no longer relevant with the iPad.
People are paying for browser content (trust us, we know!). Considering that the porting costs are near nill, why wouldnt you reap the marketing and exposure benefits, not to mention the additional sales? Why not port to Mac/PC standalone as well? It’s the same as a browser build! We’ve already started converting our games and our API to seamlessly handle the transition. And because MuseGames is (spoiler: marketing speak) the premiere destination for Unity gaming, we are the premiere platform on which to bring your iPad title to the web.
Read the rest of this entry »

The iPad Post: Part 1 (the Device)

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With the iPad launching tomorrow I thought it appropriate to finally get my thoughts down on the device and it’s relation to gaming & MuseGames.com. I’m a lifelong Apple user (started by my father) and have always watched the growing popularity of their products with a keen interest. I can’t say I predicted the swirling shitstorm created by the web’s top notch rumor mill, but there’s is no question the products themselves have a near mystical quality. Their hard won design speaks to the user is such a subtle, intimate way, it’s like an implant – creeping into your daily life, quietly, assuredly, until it’s part of you.
The iPad’s value, large iPod and all, was apparent from the beginning. As technorati, this is a product to which we are not intended to relate. Sure it’s a fun toy to us, but it certainly couldn’t be taken seriously by a demographic that survives on what it creates using a computer. The iPad (god that is still a terrible name) is a consumption device. A laptop and a desktop are a consumption AND creation device.
bigbutton2Think of it this way – you know those giant button calculators? The ones made for old people and children? That’s what the iPad is. Can you imagine, after spending years slagging through endless windows dialog boxes; driver installations; excel documents; text formatting and the countless other exhaustingly unintuitive parts of using a computer, what an epiphanal breath of fresh air an iPad would be?
Read the rest of this entry »

Unity Meetup Wed, Apr 7th! April 7, 2010; 6:00 pm to 9:00 pm.

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Muse Unity meetup
After a very successful meetup last month, we’re returning to host another Unity Devs get together – next Wed from 6-9pm in our spacious offices in downtown Manhattan. Come talk shop with our team and all the other NYC Unity folk! p.s. play games, drink beer, eat pizza – our treat!

Also, we now have an official meetup – click the meetup badge below to check it out and sign up!
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Free CreaVures Wallpaper!

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Choose a size to download from below!

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Introducing CreaVures, the next indie feature from the folks who brought you the critically acclaimed Guns of Icarus. Prepare to discover a magical forest, and all it’s tiny (and not-so-tiny) inhabitants…