This post-mortem an account of learnings and struggles during and after the development of Guns of Icarus. Hope it’s useful for others developers and indie studios. The We first released Guns of Icarus in late 2009 to early 2010. Later, the game was featured on Steam, Mac App Store, and other distribution platforms. It was not a wildly successful game but enough for us to now make Guns of Icarus Online. The entire story can be viewed here.